Sunken Treasures Games

What’cha Been Playing – Fortune Street (Wii & iOS)

To be honest, I would rather be playing this game than writing about it. I’d really rather be playing this game than doing just about anything else. It’s just that much fun to me!

Fortune Street was developed by Square Enix and released on the Nintendo Wii in 2011. It’s a monopoly style board game featuring characters from the Dragon Quest and Mario series. Not only do you get to play as one a few dozen beloved characters, you get to buy, sell, trade, auction off, and buy stocks in properties.

This game balances simple game play, strategy, fun characters, and beautiful music into one incredibly fun package, that has me pining for a Wii to play on at the store. Except I won’t ever set that up because I’d be afraid of ignoring customers. >.<;; To win the game you have to be the first player to get to a certain net worth (10,000 gold, for instance) and then get back to the bank. There are some factors in the game, both random and from other players, that could decrease your net below the goal, so you have to be quick!

There are two different game modes: “easy” and “standard”. Easy mode is almost straight forward monopoly- land on a shop and buy it. If someone else owns it, you owe them money. Fortune Street adds a neat little mechanic where you can invest in your properties to increase their value, and then if you own other properties in that same section (or “district” as it’s called in the game”) those properties increase in value also. In “standard” mode, when you land on the bank you have the option of buying stock in a particular district. This allows you to gain money whenever someone lands on a property there, or when the value of the property goes up. This element adds a surprising amount of strategy, since you can buy up stocks in districts you don’t own property in.

MoosiferX and I have played a couple multiplayer games together, and in “easy” mode the game took about an hour, and “standard” mode took us a couple hours to play through.

Since I have turned into quite the fiend for this game, I had to see if there was a portable version of this game and it turns out there’s a version on iOS, called “Fortune Street Smart”. It doesn’t have any of the Mario or Dragon Quest licensed characters, but other than that it’s the same game. There’s a free version of the game that has one “easy” mode level and a few generic characters to play as, and a full version for $4.99 with multiple levels and more characters.

If you enjoy board games like Monopoly, I highly recommend this game!!

Jace vs. Vraska Duel Decks Available Now!

The Magic the Gathering “Jace vs. Vraska” Duel Deck is here and available NOW! It’s $19.99 + tax. If you’re new to MTG, the duel decks can be a great way to get your hands on a couple of Planeswalkers without having to buy a bunch of booster packs. ^_^

Duel Decks tend to go quick, so get it while supplies last!

Weekly Weiss Schwarz with MoosiferX

Hello and welcome to the second installment of “Weekly Weiss Schwarz”! This week we have a special announcement, so without further adieu we’d like to invite you to join us for our quasi-monthly Weiss Schwarz tournament ~ a Neo-Standard affair ~ on Saturday, April 26th @ 4:00 p.m.!

“What constitutes a Neo-Standard deck”, you might be wondering. Well, a Neo-Standard deck is one that only has cards from a particular series/universe. For example, your deck could only have cards from the “Monogatari” sets, or the “Fate” sets, “Da Capo” sets, and so on. If you own a trial deck, you’re already equipped to participate in this tournament!

Again the tournament will be taking place on Saturday, April 26th @ 4:00 p.m. — there will be a $5 entry fee which will go towards food/prizes.

Now onto the main topic for this week’s “Weekly Weiss” my favorite combo from the recent Extra Booster set Fate/Kaleid Liner. This particular combo involves 3 different cards.

“Kaleidoscope”イリヤ (Illya); “Kaleidoscope”美遊 (Miyu); and クラスカード セイバー (Class Card Saber)

“Kaleidoscope” Illya has the following two abilities:

[A] When this card is placed from your hand to the Stage or via a [CHANGE] ability to the Stage, draw up to 2 cards, and then choose and discard a card from your hand to the Waiting Room.

[A] [Cost: Discard a “Class Card Saber” from your hand to the Waiting Room] When “Class Card Saber” is placed in your Climax Zone, if you have “Kaleidoscope” Miyu in play, place the top card of your Library into the Waiting Room. If that card is Level 1 or lower, you may pay the above cost. If you do, all your Characters gain “[A] When this attacks, deal 1 Damage to your Opponent” for the turn. (A Climax card is considered to be Level 0. Damage cancel can still occur.)

“Kaleidoscope” Miyu also has 2 abilities:

[A] When this card is placed from your hand to the Stage or via a [CHANGE] ability to the Stage, look at up to X cards from top of your Library and choose up to 1 of them and put it in your hand. Put the rest of the cards into the Waiting Room. (X = total number of your ::Magic:: Characters in play.)

[A] When “Class Card Saber” is placed in your Climax Zone, if this card is in the Front Row, draw a card, and for the turn, “Kaleidoscope” Miyu gains +1500 power and the ability “When the Battle Opponent of this becomes Reversed, you may place it at the bottom of the Library.”

And lastly, the card that makes it all work ~ Class Card Saber:

[C] All your Characters gain +1000 Power and +1 Soul.

Class Card Saber is also notable for being one of the first Climax cards with the new “Gate” Trigger. When you’re attacking and it’s triggered, you get to choose 1 climax card in your Waiting Room and return it to your hand!

Phew, that’s a lot of text, eh? As you can see, these three cards working in tandem can make for a pretty destructive turn. In addition to the 2 damage from each of the attackers, you’re also getting 1 damage from the climax card, and an additional damage from declaring each attack. Granted this all takes quite a bit of patience to set up, but I haven’t had a game with this deck where I wasn’t able to pull it off.

I was able to make this deck with about 3 of the Fate/Kaleid Liner Extra Booster Boxes which retail at $39.99 each. It plays really well, and I’ll probably be using it for our upcoming tournament in April.

Until next time, see you on WeissFight!! Wednesday (tonight!) @ 5:00.

Kill la Kill and Log Horizon Trial Decks – Available NOW!

Kill la Kill and Log Horizon Weiss Schwarz Trial Decks are in stock and available right now! Each are retailing for $19.99+tax.

\o/ \o/ \o/

Get ’em while they’re hot ~ so to speak. 😀

Gurren Lagann Ichiban Kuji ~ Round 2!

After blasting through our first Gurren Lagann Ichiban Kuji in a little under an hour, it’s time for Round 2!

Unfamiliar with Ichiban Kuji? Essentially it’s a big raffle, where every time you participate you’re guaranteed a prize. Each attempt is $9.99 + tax, and prizes can be something as small as a chibi figure or themed file folder, to something as huge and awesome as a 1/8 scale figure or character pillow!

The Gurren Lagann Ichiban Kuji has 66 total prizes featuring the characters and mechs from the anime Gurren Lagann including: chibi figures of Kamina, Simon, and Yoko that you can combine into a bigger setup; 3 different themed glasses (for drinking out of not seeing out of); Gurren Lagann “Drill” pens; colorful Yoko/Nia and Kamina/Simon pillows; a plushie cell phone holder; a huge Dai Gurren flag/towel; 4 themed file folder sets; and of course the 1/8 scale Yoko figures.

And don’t forget about the “Last Prize”. Whoever gets ticket #66 is guaranteed a 1/8 scale Yoko variant figure in addition to whatever prize they get!

The Ichiban Kuji starts RIGHT NOW, so if Gurren Lagann is your thing be sure to get in when you can!

Whatcha Been Playing – Sorcery Saga

Every once in a while a game will come out and be so different from what I’m currently playing or have played that I drop everything I’m doing and play it. One game in particular that gave me this reaction was Pokemon Mystery Dungeon: Blue Rescue Team.

I had never played a Pokemon game before (it’s a long story) and that game seemed more RPG-ish than any of the other Pokemon games. Turns out I was totally wrong and it kicked my butt. Hardcore. The terms “rogue like” or “dungeon crawler” were words I had never heard before so I wasn’t prepared for the unmerciful game play. I felt betrayed by the Pokemon, so I put the game away never to be played or talked about again. It was a sad day in gaming for me.

Fast forward eight years and a ton of “normal” RPG playtime later I run across a little game being released by Aksys called Sorcery Saga – Curse of the Curry God. I don’t even remember how I came across it, the game’s release wasn’t being covered by any of the big gaming sites (or really any sites for that matter). Anyways, I found it and I’m so glad I did!

Sorcery Saga is a “rogue like” just like Pokemon Mystery Dungeon so it’s not an easy game by any means, but it does take it’s time and eases you into the game and teaches you almost everything you need to know at the very beginning. There’s a lot information to take in, and it can be a bit overwhelming, but once you get into the groove it’s really not too hard.

The characters, writing, music, and story are all great. Pupuru, the main character, is just darling. After a freak accident at school she gets suspended and decides to spend her time helping save her favorite local curry restaurant from the evil curry chain restaurant. She goes in search for the “legendary curry ingredients” with the help of a little white furball of a creature she ran across named Kuu. Together they must travel the region and gather the ingredients before anyone else does.

There is a lot of random elements to the game which keeps me on my toes. Kuu’s abilities change each dungeon, so as you level him up, you don’t know what sort of powers he’s going to get. It could be things like laser attacks, appraising items for you, holding items for you, or something as simple as sleep resistance. Special levels can appear in any dungeon with themes like extra hard monsters or making it so you cannot use items. There are also magical circles that can appear and have different abilities like giving Pupuru her HP back or changing every single item in your inventory to something else.

Pupuru has the ability to make curry for herself while in dungeons by using items in her inventory~ meats, rice, and spices. Her friend who owns the curry place she’s trying to save teaches her new recipes each time she brings him new ingredients. The types of ingredients Pupuru has determines the style and quality of the curry. Eating curry boosts her stats quite a bit and helps get through dungeons.

While I find this game to be a bit challenging, it’s still very fun. I’m only a few hours in so I know there’s still plenty to learn and I can’t wait to play more! If you like rogue like games, I highly recommend it!!

Weekly Weiss Schwarz with MoosiferX

Hello and welcome to the first installment of Weekly Weiss Schwarz with me, your host, MoosiferX! You may remember me from such films as Georgie’s Angels 2, Drake Ramon, and The Ewok Adventure (I was the baby Ewok in Scene 23).

We’ve had quite a few people interested in Weiss Schwarz ever since our successful trip to the 2014 RadCon convention in February, so I thought I’d take the opportunity to share with you some of my favorite decks, cards, and strategies on a (somewhat) regular basis!

Before I get to that though, you may be asking yourself: “WAT IS WEISS SCHWARZ AND Y SHOULD I CARE??? lol” Weiss Schwarz is a collectible card game from Japan that features characters from over 50 different animes and video games. From Angel Beats to Disgaea, to Evangelion and most recently Kill la Kill – Weiss Schwarz is a card game that has a little something for everyone.

Every Wednesday we do tutorials on how to play Weiss Schwarz, so if you’re ever interested and we’re not too busy, swing by and we’ll show you the ropes. We have five “demo” decks to choose from: Sword Art Online, Disgaea, Bakemonogatari, Madoka, and Fate/Zero.

And speaking of the “Fate” universe, the deck I’d like to share to you today is one of my favorites – my Fate/Zero “Assassin” deck.

The deck primarily revolves around 2 cards, both with the same name: the “Zabaniya” Assassin.

Now just like in Magic the Gathering and most other collectible card games, you’re typically limited to 4 of the same card in a deck. With that in mind, lets take a look at both the Level 1 and Level 2 “Zabaniya” Assassin cards:

The Level 1 “Zabaniya” Assassin has 2 Continuous abilities. The first being:

You may have as many copies of cards with the same name as this in your Deck.

And the second being:

All of your other “‘Zabaniya’ Assassin” gain +500 Power.

The Level 2 “Zabaniya” Assassin also has 2 Continuous abilities. The first, again, is:

You may have as many copies of cards with the same name as this in your Deck.

And the second this time, is a little different:

All your other “Zabaniya” Assassins gain +1500 Power and the ability [ENCORE] “Discard a Character card from your hand to the Waiting Room”.

I have 7 of the Level 1 Assassins in my deck, and 10 of the Level 2’s. Essentially the goal of the deck is to use the Level 0’s to get around 8 stock by level 2, and then drop as many of the Assassins as you can. Typically I’ll try to keep them in my hand until Level 2 (even the Level 1’s sometimes!) just so I can be sure to have a full playing field when I level up. This is typically what my stage ends up looking like:

All 3 of the Level 2 Assassins in front should be boosted to 10,500 power. And that’s not to mention they all have special encore abilities. If possible I try to fill the board with all Level 2’s – which would increase each Assassin’s power to a whopping 12,500 – but sometimes that can be a bit tricky.

I run approximately 18 Level 0 cards in my Assassin deck ensuring I have plenty of cards to attack with early on so I can accumulate the stock required for Level 2. And depending on the situation I’ll use those same Level 0’s to clock and hopefully collect my band of Assassins as quickly as possible.

It’s a really fun deck to play, and I’ve been told a fun deck to play against. As most people who play against it know my strategy, my opponents try to deal as much damage to me as fast as possible in hopes of skyrocketing me to Level 2 well before I have enough stock for my Assassin barrage.

Anyways, that’s about it for the first edition of Weekly Weiss Schwarz. I hope it was interesting! If you ever have any questions about WS or any of the decks I post about hit me up in the comments below.

Until next time, see you on Wednesday!

Holiday Gift Guide – Japanese Hobby Stuffs

With Christmas just around the corner, we know how hard it can be to pick out something for somebody when you know little to nothing about their favorite hobby. If somebody were to ask me to purchase a gift for their friend who’s REALLY into shuffleboarding, I would certainly be at a loss. That said, here’s stuff for the anime/video gamer in your life!

1. Mobile Suit Zeta Gundam Collection $69.99 // 2. Pokemon Black & White $11.99
3. Love Hina Volume 1 $4.99
4. Fullmetal Alchemist Volume 1 $4.99 // 5. Bleach Volume 5 $4.99

1. Eyeshield 21 Volume 1 $4.99 // 2. Naruto Volume 1 $4.99
3. Tsubasa Reservoir Chronicle Volume 1 $4.99 // 4. Chobits Volume 1 $4.99
5. Negima! Volume 1 $4.99

1. Isabelle (Animal Crossing New Leaf) $44.99 // 2. Evangelion Unit 2 (Neon Genesis Evangelion Q) $59.99
3. Samus (Metroid) $49.99 // 4. Link (Legend of Zelda) $49.99
5. Joseph Joestar (JoJo’s Bizarre Adventure) $59.99 // 6. Iron Man $49.99

The December Weiss Schwarz Holiday Battle Royale

On Wednesday, December 18th at 6:00 p.m. we’ll be hosting our first ever “anything goes” Weiss Schwarz BATTLE ROYALE tournament. Matches will take place in a 4 player setting, the winners of which will square off in one final, glorious, over the top RUMBLE.

Decks in this tournament won’t be limited to “Standard” or “Neo-Standard” deck types. Obviously the decks themselves are still restricted to 50 cards including the 8 Climax cards, but aside from that the only limit is your imagination! Cards can be in any language.

We’re also entertaining the idea of a secret Santa event for your Wednesday night regulars, so make sure to stop by on the 11th to help us plan that!

We’ll be providing snacks and drinks for those of you who participate, and there will be a $5 entry fee which will go towards prizes.

Feel free to join us on the Facebook event page. See you here!

“Desert Fights” Monthly Tournament – Ultimate MVC3 / MVC2

On Saturday, December 28th the Desert Fights crew will be holding their next monthly fighting game tournament.


This time around it’s back to the wonderful world of Mahhhvel ~ with Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2!

The event will start at 5:30 p.m., and there will be a $5 entry fee per game.

As with the last couple events, this tournament is set to be streamed on!

Here’s the rules:

MvC2 Tournament Rules

Best 2-3, Double Elimination, 3-5 Grand Finals/Winners Finals/Losers Finals
Winner keeps same character and assists between games.
All characters are tournament legal.
No Gambit Glitch.
Both the arcade cabinet and XBOX 360 will be available for matches.

Ultimate Marvel vs Capcom 3 will take place on Xbox 360 console.
3 out of 5 games for a match set in pools and semis.
Grand finals consist of 3 out of 5 games.
After a game has concluded, winner must stick with same team and order for the next game.
Loser has option of switching team and order and also taking player side of choice.
Game breaking glitches are banned.
Galactus is banned.
Turbo button features are NOT allowed.
Pausing a game will result in forfeit of that round unless the opponent chooses to waive this option.
Tournament is double elimination.

So yeah, stay tuned to both and the Facebook event page for more details!